If the OP can program in these environments, then there are resources we can direct them to for further guidance on script mod creation. We can alpha and beta test, understand script logs, that's program output, and be helpful in other ways but not in the actual creation processes. Many (not all) of my colleagues at NRaas over the years have been in a similar situation. I am an IT professional (or at least I've fooled my employer and myself into thinking so) but do not work in these languages and I just don't have the time to devote to learning them, thus consider myself unable to be a mod developer. TS3 script modding, and this kind of thing cannot be done any other way, requires C# and. That's an awesome philosophy to have, no argument there.īut let's also be realistic. ![]() Take the first step and you might learn Everything. Knowing nothing seems to be the start of Everything.
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